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Udemy Course Day 9
Today was a very busy day. I completed Section 2 Lessons 35–41 today. All were smaller groups, but each had a lot of content. Signals are still confusing to me. They seem like custom functions that can be added to everything. And yet, they connect more than just functions. Spawning was a cool section. I learned about marker2D nodes. They allow you to set points on the screen to act as well as markets.
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Udemy Course Day 8
Todays goal is Section 4 subsection 33 Signals & 34 Spawning. Per the Godot documentation, “Signals are a delegation mechanism built into Godot that allows one game object to react to a change in another without them referencing one another. Using signals limits coupling and keeps your code flexible.” Now, do I understand that? Nope, not really. I mean, I understand the idea of it, but until I use them a couple of times and get an idea of their uses, I will probably just be confused about them.
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