Pabble-Ball
By GameScribe
I have completed my first-ever game!
I followed a guide on making the old classic Pong. I am calling mine Paddle-Ball because I do not know what the copyright of Pong is, but here is what I have learned so far. Godot has numerous settings, and so far, I know what a couple are, like how to turn on grid squares or set view port resolution. Not everything is included by default. For tasks like importing assets from a ftx file, you have to manually specify the file path to the necessary .exe, for ftx files to work. While this workaround is acceptable, I initially expected this functionality to be included by default. Which is fine, but I do wish it was all included from the start. Maybe I have not seen the customization allowed by being able to select something like that. But as an absolute noob with the total time in engine as it took me to finish this project, I do not currently know what that benefit could be.
I do intend to add photos, links to the GitHub page for game downloading, and the code I used in this game for others to learn from. But that will take a bit, as I am still trying to learn how to use the Hugo Static Site software.
Guides I followed:
- Beginner Godot Tutorial - How to Make Pong with AI: By Coding With Russ
- How to play audio on a collision ✨Godot Tidbits✨: By Pirate Chip Games